HOUSE IX / EMBER

EMBER

PASSION · CREATION · EXPRESSION Creative energy, shared experiences and bold everyday pieces. Explore EMBER Core apparel.

House of Ember elemental architectural banner

01 / EMBER / AVAILABLE NOW

Shop EMBER Core.

Three everyday essentials. Explore the EMBER hoodie, oversized tee and joggers in the current collection.

ALL EMBER APPAREL
HOUSE IX / RESEARCH EMBER ENTER R&D Future HOUSE IX research location design concept FUTURE CONCEPT

HOUSE IX / EMBER R&D — WHERE AN IDEA BECOMES A FEELING / EMBER

EMBER R&D — FOLLOW THE GLOW

From a flexible event floor to the Upper Deck and Zuri's future designs, explore the spaces and ideas behind Ember Hall. Select a tab to take a closer look.

EXPLORATORY IDEAS · NOT CONFIRMED DEVELOPMENTS

✳   EMBER HALL / EXPERIENCE CONCEPTR&D ONLY · NOT A CONFIRMED VENUE

FOLLOW THE GLOW

DRAWN TO THE FLAME.
CONNECTED BY THE EXPERIENCE.

Picture a place where live performances, creative gatherings, and play share the same Ember energy. Explore the rooms, people, and ideas shaping this future vision.

Ember Hall concept collage with sun-emblem floor, stage, lounge, bars, Upper Deck and Ember apparel design references.
VISUAL STUDY · NOT A BUILT LOCATION

01 / THE MAIN FLOOR

ONE FLOOR. MANY WAYS TO IGNITE IT.

At the center: Ember's sun emblem, framed by matching banners. Around it: comfortable perimeter seating, a downstairs bar, and a flexible stage. The open floor could shift from concerts and showcases to workshops, private events, or supervised games like laser tag and Nerf-style challenges.

THE SUN FLOORPERIMETER LOUNGESFLEXIBLE STAGEDOWNSTAIRS BAREVENTS & GAMES

EXPLORATORY CONCEPT · PLANS DEPEND ON FEASIBILITY, BUDGET, SAFETY, AND COMMUNITY INTEREST.

EXPLORE FULL RESEARCH & DEVELOPMENT NOTES
PROJECT 001 EMBER LIVE 001 — IGNITION VISION CONCEPT

EMBER LIVE 001 — IGNITION

IGNITION is a proposed 120-guest, 3.5-hour immersive pilot that tests Ember's first four chapters: The Spark (arrival and identity), The Rise (creative discovery), The Flame (shared experience), and The Afterglow (conversation and feedback). This initial music-and-art-led event is only ONE possible format for a future Ember Hall. The long-term venue concept could also be adapted for creative markets, private experiences, games, Nerf-style competitions and laser tag, subject to proper venue and safety planning.

WHY THIS MATTERS

A memorable event might draw the first crowd, but a flexible venue needs more than one reason to return. Ember R&D will test whether guests value live performance, discovery, space to connect, member hospitality, flexible programming, and recognizable House identity enough to support sustainable recurring experiences.

RESEARCH OBJECTIVES

  1. Test recognition of Ember's identity, guest satisfaction, favorite chapter, and whether people would attend again.
  2. Research the right mix of event formats: performances, showcases, creative workshops and future game concepts, including equipment changes, audience flow, accessibility, staffing and non-strobe lighting.
  3. Measure operational feasibility: target 120 guests, 3.5-hour guest experience, production needs, staffing, venue costs, and ticket willingness to pay.
  4. Evaluate first pilot success benchmarks (planning targets only): 100+ paid guests, 4.3/5 average rating, 60% positive return intent, and 40+ feedback forms.
PROPOSED FIRST DELIVERABLE

An Ember Live 001 Creative Brief and, if an event is approved and delivered, a pilot report: audience insight, a reconciled budget, an event operations checklist, artist feedback, and design requirements for Ember Hall. Illustrative pilot budget: approximately $5,300, subject to real quotations.

  1. 01

    Define the four-chapter experience, audience, artist mix, visual identity, and research methods.

  2. 02

    Validate demand and costs; secure a compliant venue and plan a small-scale pilot only if financially feasible.

  3. 03

    Test Ember Live 001, document guest and creator feedback, and refine the repeatable experience.

  4. 04

    Evaluate successive events and develop an Ember Hall feasibility and location brief.

CONNECTION TO A FUTURE LOCATION

Pilot results would inform a practical multi-use Ember Hall: adaptable main floor and stage, central sun emblem, House banners, guest circulation, downstairs bar, perimeter lounge seating, artist/service support and a feasible separate Upper Deck balcony and VIP bar. A permanent venue is a research aspiration, not a guaranteed next step.

FROM PROJECT TO PLACE.

Possible facilities that could make this research or product tangible in the future.

SPACE CONCEPTFUTURE VISION

EMBER HALL — THE HOUSE THAT CHANGES WITH YOU

A future two-level, adaptable House of Ember experience. Enter under warm architectural light to a central Ember sun emblem set into a flexible main floor. Matching sun-emblem banners rise toward the ceiling; a practical performance stage occupies one end, perimeter lounge seating frames the floor, and a downstairs bar makes room for conversation. Above, the Upper Deck could offer VIP lounge sofas for couples and groups, individual chairs and cocktail tables, display cases for premium pieces, a dedicated bar and balcony views over the stage. Beyond concerts, the room could be reconfigured for markets, creative workshops, private events, and supervised interactive game formats such as Nerf-style challenges or laser tag.

LOOK & ATMOSPHERE

Keep the appearance grounded in a realistically convertible industrial hall: exposed brick or concrete, black steel, polished or sealed durable flooring, clear wayfinding, functional rigging, limited amber highlights, restrained ember-sun signage and warm House banners. No fantasy architecture or real flames. Design flexible seating, removable activity zones and storage for alternate event setups. Upper Deck must read as a practical mezzanine with railings and controlled access, not an impossible floating lounge.

REAL-WORLD CONSIDERATIONS

Feasibility research must address permitted assembly uses, fire/occupancy limits, safe balcony loading and railing design, accessibility to both levels, licensed bar operations and age restrictions, restrooms, emergency exits, acoustic controls, security, artist load-in, accessible seating/sightlines, equipment storage, stage and lighting capacity, and ventilation. Game modes need venue-approved barriers, impact-safe equipment, first aid, supervision and a layout separated from alcohol/bar service when appropriate. No site, budget, opening date or VIP benefits have been confirmed.

POSSIBLE SPACE LAYOUTCONCEPT / NOT TO SCALE
01
THE SUN FLOORCentral Ember emblem; modular activity and dance floor; perimeter couches, chairs and tables
02
THE FLAME STAGEAdaptable platform for live sets, DJs, talks, showcases and selected private events
03
DOWNSTAIRS BAR & SOCIAL EDGEGround-floor bar, lounge circulation and guest gathering zones; operational support behind the scenes
04
UPPER DECK / V.I.P.Balcony, couples' sofas, solo chairs, cocktail tables, premium display cases and a dedicated bar concept
Illustrative zones only; no site, size, architectural plan, or opening date has been confirmed.

POTENTIAL CITY & DISTRICT IDEAS.

Early considerations, not properties under contract or approved location announcements.

POSSIBLE SITE AREAIDEA ONLY

Atlanta, Georgia

Historic brick warehouse and contemporary cultural venue inspiration. A renovated two-story industrial hall with black steel glazing, warm amber street-level entry, and creative district character.

TO VERIFY BEFORE SELECTING

Research Eastside BeltLine-area event districts, assembly zoning, venue affordability, load-in, sound restrictions, accessibility, and audience demand.

POSSIBLE SITE AREAIDEA ONLY

Austin, Texas

Low-rise music-hall and warehouse character in creative districts. Explore limestone/brick material palettes, low-key patios, strong street identity, and music-first programming.

TO VERIFY BEFORE SELECTING

Research venue licensing, neighborhood sound controls, event rental pricing, audience demand, transit, outdoor patio permissions, and operating costs.

POSSIBLE SITE AREAIDEA ONLY

Phoenix, Arizona

A desert-industrial direction with masonry, weathering steel, dark glazing, muted copper and amber light, and carefully scaled outdoor gathering space.

TO VERIFY BEFORE SELECTING

Research adaptable industrial buildings, heat-resilient gathering spaces, fire/assembly requirements, transportation, market demand, and sound/permit feasibility.

POSSIBLE SITE AREAIDEA ONLY

Las Vegas, Nevada

An entertainment-forward but grounded urban venue with a distinctive street entrance, restrained illuminated marquee, and flexible cultural programming.

TO VERIFY BEFORE SELECTING

Research arts-district and mixed-use building options, commercial event permits, operating and production costs, realistic audience demand, and competitive positioning.

PROJECT NOTES & MILESTONES.

Updates can be added here as work progresses.

PROJECT CONCEPT · NOV 2026

IGNITION — Four chapters of Ember

Current status: proposed concept, not a booked or funded event. Planning direction: The Spark (arrival), The Rise (art and interaction), The Flame (performance), The Afterglow (community and feedback). Pilot concept: 120 guests, 3.5 hours, approx. $5,300 illustrative budget. Research markets: Atlanta, Austin, Phoenix, and Las Vegas. No real Ember Hall location has been selected.

PROGRAMMING BRIEF

The Four Chapters of IGNITION

CHAPTER 01 — THE SPARK: welcoming arrival, ember-lit identity, and optional Spark Card. CHAPTER 02 — THE RISE: interactive art, creative demonstrations, and an optional Spark Wall. CHAPTER 03 — THE FLAME: a coordinated live performance integrating music, movement, visual storytelling, and warm architectural light. CHAPTER 04 — THE AFTERGLOW: a calmer creator lounge, community connection, and voluntary event feedback. All experiences should support accessible participation and avoid pyrotechnics or unnecessary strobe effects.

APPAREL REFERENCE / DESIGN STUDY

Core Collection today — Zuri's next spark tomorrow

Treat the supplied Core Collection sheets as the design reference, not the generated composite. Core hoodies: Cinder/black, Flare/red, Forge/maroon and Kiln/sandstone — each retains its own assigned chest, sleeve, back and label designs. Core joggers include black, grey heather and red references, preserving the correct sun emblem, vertical flame/IX motif, cuffs, drawcord and plain back for each colorway. Zuri's on-screen design work is a separate R&D tease for a possible future drop: no product or launch date has been announced. The Ember Hall image is a concept visualization, not inventory proof.

UPPER DECK / V.I.P. CONCEPT

Upper Deck — a different view of the same flame

The proposed Upper Deck is an elevated VIP destination inside Ember Hall, not a separate event. The concept includes balcony views overlooking the main sun-emblem floor and stage; comfortable couches for couples and small groups; individual chairs and cocktail tables for solo guests; premium apparel display cases; and a dedicated bar. It is envisioned for conversation, pre-show gathering and selected member experiences. The accessibility, bar licensing, membership permissions, size and exact benefits remain subject to design and feasibility review. Upper Deck is not open or bookable.

SPATIAL EXPERIENCE / CONCEPT

The ground floor — the room that brings everyone together

Ember's sun emblem sits at the center of a flexible event surface. Large matching banners hang above, with a working performance stage at one end, a downstairs bar along the side and social seating around the perimeter. The design balances movement and comfortable places to pause; staging, floor finishes, clearance, crowd capacity and accessibility need to be validated for any real property.

VENUE PROGRAMMING / CONCEPT

One space, many expressions

Ember Hall is imagined as a multi-purpose venue, not an always-on concert hall. Possible configurations include live performance, creative markets and collection showcases, talks and workshops, private celebrations, and supervised Nerf-style games or laser tag. Each requires its own room setup, equipment, safety plan, staffing and operating rules. These are ideas to test with members, not an announced event schedule.

DESIGN LAB / FUTURE COLLECTION

Zuri's atelier — something new is taking shape

The designer scene gives a glimpse of Zuri developing future Ember apparel. The image is intended as a story teaser, separate from the current Core Collection; details in future-drop sketches are exploratory and should not be mistaken for finished product artwork, a confirmed release, or early-access inventory. The approved Core hoodie and jogger references stay visible below for accuracy.

PLANNING BUDGET

Indicative Pilot Economics

Illustrative, not quoted or funded: target 120 guests, a 3.5-hour guest experience, and an approximately $5,300 research pilot budget: venue $900; sound/lighting $700; performers/host $800; staff/security $750; immersive design $500; photo/video $300; marketing $250; insurance/permits/licensing $300; ticket fees/supplies $300; contingency $500. A hypothetical 120-ticket pricing mix would gross $5,600; sponsorship would be additional but is not assumed or secured.

RESEARCH DESIGN

What We Will Measure

Pre-event: interest by city, ticket willingness to pay, artist and partner interest. During the experience: arrival flow, engagement with each of the four chapters, accessibility and wayfinding observations, staffing and production needs. Afterward: guest rating, favorite chapter, intent to return, creator feedback, and full cost reconciliation. Proposed success targets: 100+ paid attendees, 4.3/5 guest rating, 60% positive return intent, and 40+ completed survey responses. These are targets only.

PILOT OPERATIONS

Eight-Week Preparation Path

Weeks 1–2: validate demand, partners and concept. Weeks 3–4: obtain venue and staffing quotes, review permissions, secure a feasible budget. Weeks 5–6: confirm creative programming, build/installations, ticketing and communications. Weeks 7–8: rehearse, check accessibility and safety, launch only if feasible, and collect structured evidence. After the event: reconcile finances and issue a research report. No event date has been announced.

A portion of profits from eligible House purchases is intended to support research and future development. These projects, layouts, and city concepts are exploratory. Funding amounts, property availability, timelines, and future openings are not guaranteed.

EXPLORE EMBER COLLECTION

HOUSE OF EMBER / RESEARCH & DEVELOPMENT

THE ARTWORK BEHIND EMBER

A closer look at the original Ember artwork, displayed on its own without hoodie, jogger, or lifestyle mockups.

Design rule: Artwork references are displayed as uploaded, without altering the illustrations, typography, or proportions.

VIEW THE ORIGINAL EMBER ARTWORK 6 ORIGINAL DESIGNS
Original gold and orange radiant sun with Ember House IX lettering. ARTWORK 01 / ORIGINAL
EMBER / IDENTITY ARTWORK The Ember Sun Crest
Original Ember House IX artwork with solar disc between two dark stone peaks and gold circular detailing. ARTWORK 02 / ORIGINAL
EMBER / FEATURE ARTWORK Solar Peaks
Original dark sun crest with fine ornamental gold edges and Ember House IX lettering. ARTWORK 03 / ORIGINAL
EMBER / CREST STUDY Dark Sun Emblem
Original rust-orange sun emblem surrounded by floating terracotta stones, orbit lines and decorative details. ARTWORK 04 / ORIGINAL
EMBER / FEATURE ARTWORK Molten Orbit
Original ornate gold square-frame sun mark with Ember House IX typography. ARTWORK 05 / ORIGINAL
EMBER / CREST STUDY Framed Solar Crest
Original ornate gold Ember archway with solar ring, flame columns, and Passion Creation Expression lettering. ARTWORK 06 / ORIGINAL
EMBER / FEATURE ARTWORK Ember Archway

These are supplied artwork references for Ember R&D, not rendered clothing mockups, final production print files, or confirmation of a future release.

HOUSE IX / EMBER LIVE 001 / RESEARCH MARKET STUDY

WHERE COULD EMBER HALL LIVE?

Four location concepts under consideration. Expand to see the exterior research.

EXPLORE FOUR POTENTIAL VENUE EXTERIORS
Atlanta PROPOSED EXTERIOR CONCEPT
01 / GEORGIAEXPLORATORY

Atlanta

Industrial brick venue · cultural district energy

A grounded two-story warehouse conversion: weathered brick, black steel-framed glazing, an understated vertical EMBER HALL sign, warm amber entrance lighting, and a welcoming pedestrian frontage. Venue reference: The Eastern; pictured concept is fictional.

VIEW REAL VENUE ARCHITECTURE REFERENCE
HOUSE IX / EMBER HALL Austin Exterior visualization under development
BUILDING REFERENCE STUDY
02 / TEXASEXPLORATORY

Austin

Independent music hall · adaptive reuse

A practical East Austin-style converted venue, balancing limestone and brick with a dark metal canopy, restrained illuminated signage, a small event patio, and an expressive but realistic music-culture setting. Real architectural reference: Emo's Austin.

VIEW REAL VENUE ARCHITECTURE REFERENCE
HOUSE IX / EMBER HALL Phoenix Exterior visualization under development
BUILDING REFERENCE STUDY
03 / ARIZONAEXPLORATORY

Phoenix

Desert-modern hall · warmth without spectacle

A low-rise concrete and weathering-steel music hall with soft amber edge lighting, shaded entry, dark glazing, desert planting, and an efficient visitor drop-off. Real adaptive-reuse reference: The Van Buren.

VIEW REAL VENUE ARCHITECTURE REFERENCE
HOUSE IX / EMBER HALL Las Vegas Exterior visualization under development
BUILDING REFERENCE STUDY
04 / NEVADAEXPLORATORY

Las Vegas

Entertainment destination · restrained marquee

A believable mid-sized live event venue with a clear street-facing entrance, black brick and metal framing, a modest amber marquee, and an adaptable social forecourt. Real venue reference: Brooklyn Bowl Las Vegas.

VIEW REAL VENUE ARCHITECTURE REFERENCE

The architecture concepts are illustrative. Where an exterior photograph is shown, it depicts a fictional Ember Hall concept, not a real venue or available property. External reference links lead to actual, independently operated venues for design research. No location has been selected.